An overgrown megalith ruin on a terraced cliff at dusk: a waterfall pours into a pool beside a glowing monolith.
case file TF-01 · a minecraft mod · neoforge 1.21.1

TinfoilThey don't want you to build this.

A decor and worldgen mod where every conspiracy theory is true at the same time. Megalith stone, sunken marble, agency alloy and ley lights. Plateaus with waterfalls. Giant stone colossi that look exactly like your friends. And a mountain that's trying to tell you something.

156
building blocks
16
families
38
decor pieces
0
blocks lost
the evidence locker

Bagged and tagged.

All 202 in the catalogue
evidence · 001Atlantean Marbleevidence · 002Atlantean Marble Bricksevidence · 003Atlantean Marble Linesevidence · 004Atlantean Marble Pillarevidence · 005Bermuda Stoneevidence · 006Bermuda Stone Bricksevidence · 007Bermuda Stone Linesevidence · 008Bermuda Stone Pillarevidence · 009Chiseled Megalith Limestoneevidence · 010Megalith Limestoneevidence · 011Megalith Limestone Bricksevidence · 012Megalith Limestone Linesevidence · 013Pyramid Sandstone Bricksevidence · 014Pyramid Sandstone Pillarevidence · 015Small Pyramid Sandstone Bricksevidence · 016Chiseled Tunguska Brickevidence · 017Cracked Tunguska Bricksevidence · 018Dark Tunguska Brick Pillarevidence · 019Polished Tunguska Brickevidence · 020Cracked Tartarian Bricksevidence · 021Mixed Tartarian Bricksevidence · 022Mossy Tartarian Bricksevidence · 023Tartarian Brick Pillarevidence · 024Chiseled Ley Tilesevidence · 025Dark Herringbone Stoneevidence · 026Herringbone Stoneevidence · 027Polygonal Masonryevidence · 028Acacia Crop Circle Mosaicevidence · 029Birch Crop Circle Mosaicevidence · 030Blue Crop Circle Mosaicevidence · 031Brown Crop Circle Mosaicevidence · 032Ancient Shinglesevidence · 033Crop Circle Baleevidence · 034Crop Thatchevidence · 035Ley Logevidence · 036Ley Woodevidence · 037Stripped Ley Logevidence · 038Stripped Ley Woodevidence · 039Hangar Alloyevidence · 040Hangar Alloy Casingevidence · 041Hangar Alloy Platingevidence · 042Hangar Tarmacevidence · 043Gantry Barsevidence · 044Gantry Mesh Fenceevidence · 045Gantry Railingevidence · 046Gantry Supportevidence · 047Agency Chairevidence · 048Agency Deskevidence · 049Saucer Parasolevidence · 050Temple Trellisevidence · 051Amphoraevidence · 052Amphora Rackevidence · 053Crystal Skullevidence · 054Gear Mechanismevidence · 055Hazard Lampevidence · 056Ley Brazierevidence · 057Ley Lampevidence · 058Sandstone Glyph Lanternevidence · 059Glow Anemoneevidence · 060Lumen Jellyevidence · 061Sea Sparkleevidence · 062Bigfoot Effigyevidence · 063Grey Visitor Effigyevidence · 064Lake Serpent Effigyevidence · 065Lizard Effigyevidence · 066Maglev Trackevidence · 067Antenna Arrayevidence · 068Dormant Machineevidence · 069Monolith Terminalevidence · 070Numbers Station Radioevidence · 071Ley Crystalevidence · 072Ley Crystal Clusterevidence · 073Large Ley Crystal Budevidence · 074Medium Ley Crystal Budevidence · 075Foil Sheetevidence · 076Relic Artifactevidence · 077Relic Cacheevidence · 078Rubbleevidence · 079Conspiracy Board
Exhibit A — the palette

Sixteen families. One cover story.

Memo

TO: builders · FROM: the Agency · RE: two jobs

  1. A replacement palette. Blocks shaped and coloured to slot into builds where other mods' marble, bricks, shingles, catwalks and furniture used to be. A marble pillar stays a marble pillar; it just becomes anAtlantean marble pillar.
  2. The world around it. Folds, waterfalls, overgrown ruins and anomalies, so the seams between an old world and a new one look like they share a hidden history.

One crafting recipe per family, the rest on the stonecutter; Ley wood crafts like any wood. Vanilla-style 16×16 pixel art with glowing ley channels, every texture drawn for this mod. Tagged, mineable, and fine as plain decor in any 1.21.1 world.

A ring of megalith pillars around a ley-tile plaza with crop-circle mosaics, effigies and glowing lamps at blue hour.
Survey site, blue hour. Note the effigies.attachment A-1 · rendered from the mod's own models
Exhibit B — out of place

38 pieces of impossible furniture.

Agency desks and chairs. Amphorae and a crystal skull. A gear mechanism older than history. Crates stamped weather balloon. Glyph lanterns, ley braziers, a Tesla coil, an antenna array, a specimen tank, and effigies of the grey visitor, big-foot, the moth-man and the lake serpent. One model each, all original.

A ruined agency hangar at night: a crashed saucer glowing green in the middle, hazard-striped alloy walls around it.
Hangar 7, after the “weather balloon”.attachment B-1 · hangar alloy, gantry, saucer chrome
specimen 01Monolith Terminal, turning
Monolith TerminalStill on. Nobody knows what it is waiting for.
specimen 02Grey Visitor Effigy, turning
Grey Visitor EffigyThey're not hiding from you.
specimen 03Tesla Coil, turning
Tesla CoilDo not wake it. (Wake it.)
specimen 04Specimen Tank, turning
Specimen TankContents: classified.
specimen 05Moai Effigy, turning
Moai EffigyFacing inland. Watching something.
specimen 06Ley Brazier, turning
Ley BrazierPowered by something that isn't electricity.
  • Agency Desk
  • Agency Chair
  • Weather Balloon Crate
  • Crystal Skull
  • Gear Mechanism
  • Star Map Tablet
  • Amphora
  • Offering Bowl
  • Numbers Station Radio
  • Antenna Array
  • Saucer Parasol
  • Signal Lantern
  • Stone Glyph Lantern
  • Tall Ley Torch
  • Lumen Jelly
  • Glow Anemone
  • Hazard Lamp
  • Bigfoot Effigy
  • Mothman Effigy
  • Lake Serpent Effigy
  • Lizard Effigy
  • Stone Sphere Effigy
  • Maglev Track
  • Temple Trellis
Exhibit C — the fold

The land folded.

Old terrain and new terrain never line up. Tinfoil doesn't hide the step, it makes it the feature: the land looks like it buckled around your base when the Visitors left.

  • Plateaus and basins. Raised where the base sits high, sunken where it sits low, tilted where it's both.
  • Terraced cliffs. Layered strata with a band of megalith stone, ledges, caves and a door that doesn't open.
  • Massive waterfalls. Rivers routed to the edge, falls up to seven wide, plunge pools and mist.
  • The seam. Where the old land meets the new it pours down in tiers of waterfalls into a lagoon 40 blocks wide: rock spires, islets, tropical flowers, fish and frogs.
  • Ley Falls. Very rare, in any world: a ruined citadel in a lake, terraces of water, bonsai, lights in the water at night. Everything the mod adds can be found there.
  • Overgrowth and ruins. Vines, moss, signal moss that glows when it's listening; broken arches, colonnades, a fountain that still runs.

Never writes inside a base. Preview with particles, apply, undo: /tinfoil fold.

Tape 02 · the falls at the edge of a fold, recorded in game (ATM10 + Tinfoil, shaders on).
Cross-section of a plateau fold: the base on top is untouched, terraced cliffs with a megalith band step down to the new terrain, a waterfall drops into a plunge pool.your base · untouchedterraced cliff, ledgesmegalith band: somethingwas buried herewaterfallplunge pool + mistnew terrainfold band · 1–3 chunks
Fig. C-2 · cross-section of a plateau fold, not to scale. Basins are the same, upside down.
17
waterfalls
152
ruins
143,735
plants
2,398,817
blocks reshaped

Field notes: one fold pass around our main base, release build. How folds work →

Exhibit D — the founders

Five giants. Your faces.

Ancient Islands rise out of land and sea with falls on every side and ruins in the ferns. Each is crowned by a Founder's colossus: a giant stone statue, built block by block from a player's skin. They stood there before history began. They look exactly like the people on your server. Coincidence?

  • One skin pixel, one cube of stone. 32 blocks tall, or 64, or 96.
  • Three schemes. Atlantean marble with gold, Bermuda stone with a teal glow, megalith limestone with signal-green eyes.
  • Three poses. Standing, one arm to the sky, both arms raised.
  • Pristine or ruined. Crisp on a carved plinth, the name set into the floor in glyphs, or cracked, tilted, half sunk and overgrown, the head lying at its feet.

Your players, not ours: [statues] players in the config. Skins are cached, so a statue keeps its face.

Tape 03 · a Founder's colossus on an Ancient Island, recorded in game.
A Founder colossus, pristine: standing · Atlantean marble, gold ornamentPristine
Founder name withheldstanding · Atlantean marble, gold ornament
A Founder colossus, pristine: skyward · Bermuda stone, teal glowPristine
Founder name withheldskyward · Bermuda stone, teal glow
A Founder colossus, pristine: summoning · megalith limestone, signal eyesPristine
Founder name withheldsummoning · megalith limestone, signal eyes
A Founder colossus, ruined: standing · head at its feetRuined
Founder name withheldstanding · head at its feet
A Founder colossus, ruined: skyward · reclaimed by mossRuined
Founder name withheldskyward · reclaimed by moss

Statue preview sketches from the mod's own generator, not in-game shots. In the world they stand on islands with the falls behind them.

Exhibit E — surveillance footage

Caught on tape.

Recorded in game: All the Mods 10 plus Tinfoil, shaders on, our old server's base after the port with its folded borders. No edits. The Agency maintains it was a weather balloon.

Tape 01 · flyover of the main base after the port, recorded in game.
Exhibit F — it's all connected

Pin it. String it.

The Dossier in your hand, a hat on your head, a board on your wall, and things in the sky that only show up when nobody's filming. Every theory is true at once, and they're all connected.

The Dossier · guidebook

A leaked case file, in your inventory.

Nine chapters, one per theory: survey markers, Atlantis, the fold, the Founders, out-of-place artifacts, the Agency, the sky, cryptids, the mural.

Every entry starts blacked out entirely. The bars lift as you find things: a colossus, the mist at the foot of a fall, a cracked relic cache, orbit.

Patchouli book · ATM10 ships it

The tinfoil hat

“They can't read you now.” Blocks the Signal Static near anomalies. Somewhere, it's not optional.

A saucer glowing green inside a ruined hangar at night.
Saucer flybysnight only · lights only · look up from a fold
block · conspiracy board

Your own wall of string.

A cork board block. Pin items, maps and photos, run red string from board to board, and let it list the anomalies you've found.

case TF-01-M · open

The mountain mural

The highest peak near spawn has a carving: glyphs, a saucer, an eye, a pattern of dots. The mural is a map. The map is redacted redacted. It wantsa place, a time andsomething else.

Spoiler-free hints are in the Dossier. The answers are in the game, not on this page.

Unsolved
The black satellitein orbit · older than spaceflight · with Ad Astra
Concentric crop-circle mosaics in a ley plaza.
Crop circles at dawnpressed overnight · never in your farms unless you allow it

Bermuda zones

Compasses spin near Bermuda stone and over some stretches of ocean. Your compass would like a word.

It's all
connected.

Every anomaly has its own switch in the config. Signal Static, flybys, crop circles, the spinning compass: on by default, off if you'd rather not know.

Exhibit G — operation moving day

We moved a world. Nothing was lost.

Tinfoil was made to carry our server's world from All of Fabric 7 (Fabric, 1.20.1) to All the Mods 10 (NeoForge, 1.21.1). Different loader, different version, more than a hundred mods that don't exist in the new pack. Every block came along anyway.

  1. 01 · census

    423,742 chunks scanned, 1,122 of them built by players, in nine clusters.

  2. 02 · remap offline

    Every block, item, biome and block entity id rewritten before the new game ever sees a chunk. Strict mode fails on any id without a home.

  3. 03 · give it a home

    About 420 player-placed blocks had no match in the new pack. They became Tinfoil's families and decor.

  4. 04 · keep the rest

    Containers the new pack can't hold are sealed in relic caches; unknown items become relic artifacts that remember their original id and data.

  5. 05 · safety net

    The mod carries the same tables as legacy ids, so a missed block loads as its replacement, not as air.

  6. 06 · scan

    /tinfoil scan compares every chunk with what the porter expected. Then the fold.

0blocks lostVerified
2,455
chunks ported
484
relic caches
2,798
artifacts kept

Relic cache “CLASSIFIED. Do not open. (Open it.)” Break it and the contents come back, upgraded where the item still exists. /tinfoil relic inspect shows what it was.

Exhibit H — plays nice

Made for All the Mods 10.

All the Mods 10NeoForge 21.1JEIEMIJadePatchouliAd AstraKubeJSChunkyShadersAny 1.21.1 worldAll the Mods 10NeoForge 21.1JEIEMIJadePatchouliAd AstraKubeJSChunkyShadersAny 1.21.1 world

Our server pack is ATM10 plus Tinfoil and nothing else, so it had to get along with everything in it. No dependencies besides NeoForge; everything lives in the tinfoil: namespace, and the legacy aliases never shadow another mod's ids.

  • JEI / EMI crafting and stonecutter recipes
  • Jade names, mod, harvest tool
  • Patchouli turns on the Dossier
  • Ad Astra puts the black satellite in orbit
  • KubeJS recipes, tags, tooltips, relic origins
  • Chunky pre-generates around the folds
Exhibit I — the settings

Every anomaly has an off switch.

One common file, one section per system. Put in your own Founders, size the colossi, thin the overgrowth, switch the Ancient Islands on, keep the saucers. Statue schemes, ruin schemes and crop-circle patterns are data, so pack makers can add their own.

config/tinfoil-common.toml · excerpt
[statues]
players       = ["you", "your", "friends"]  # the Founders
scale         = 1        # 1 → 32 blocks tall, 2 → 64, 3 → 96
ruinedChance  = 0.5
defaultScheme = "tinfoil:atlantean_marble"
fetchSkins    = true     # cached in <world>/tinfoil/skins/

[folds]
bandWidth        = 80    # blocks around a base the fold may reshape
fallsPer100Blocks = 1.5
overgrowth       = 1.0
lagoonWidth      = 24    # the lagoon ring around a base, 0 = a plain fold
fissureDepth     = 12    # its blue trench
seamBelt         = 16    # the green belt beyond it
ruinSpacing      = 40    # 0 = no ruins

[islands]
enabled = false          # Ancient Islands in new chunks

[anomalies]
flybys             = true
cropCircles        = true
cropCirclesInFarms = false   # your wheat is safe
bermudaCompass     = true
Exhibit J — the evidence itself

Our world. Take it.

Schnopzo-Bashi, the server Tinfoil was made for: every base, folded and ready for an All the Mods 10 8.4 server. Same seed, so the new land meets the old exactly. Sleep is set to half the players. Every new agent arrives the same way, and nobody remembers how.

specimen · world seed
-781762391954646974
Bases
2,387 chunks · 0 lost
Folds
144 falls · 102 ruins
Pack
ATM10 8.4 · NeoForge 21.1.265
Sleep
50 % of players
Arrival
classified briefing
SHA-256
a4d8be21b1d57073…
Released
Approved
request for release

Take a copy. Tell no one.

Where the old land meets the new it now pours down in tiers of waterfalls into a lagoon 40 blocks wide: rock spires, islets, tropical flowers and fish.

  • Requires NeoForge 1.21.1
  • Made for All the Mods 10
  • MIT licensed
  • All art original
Item
Tinfoil v1.0.2
Minecraft
1.21.1
Loader
NeoForge 21.1.265+
Java
21
File
tinfoil-1.21.1-1.0.2.jar
Size
1.2 MB
SHA-256
2569ba37f1e56e26641cb7a01dc8c88f5f730e566e63264f169aaced871c247a
Signed
the Agency
terms of disclosure

Tinfoil is a game. Real myths, folklore and conspiracy theories, drawn our own way: playful, curious, never mean, and never about real people or groups. Nothing in it claims a theory is true outside the game.

(Which is exactly what they would want us to say.)

Download v1.0.2